Alumni Association

More than twenty-five years after its inception, the Master's program Intellectual Property Law and ICTIt remains a program of excellence, unquestionably one of the most accomplished and recognized in the fields of intellectual property and information technology. This recognition reflects the success of a faculty that has helped pave the way for the professional success of approximately 500 graduates from around the world. This speaks to the high profile of this prestigious program, which you have chosen.

The e-materiae association, founded by the Class of 2003, is open to all alumni ofthe Master’s in Intangible Creations program, which has since become the Master’sin Intellectual Property Law and ICT.

It serves two purposes:

  • promote the Master's programin Intellectual Property Law and ICT;
  • promote graduates' entry into the workforce.

His ambition is no less than this: to nurture the excellence that has been achieved and developed over so many years, to ensure its continued existence, and to expand upon it further. That concludes this section.

In terms of approach,e-materiae intendsto capitalize on the remarkable potential offered by both ERCIM’s reputation and the visibility of the master’s program itself. This involves a communication strategy that is both internal and external.

Internal communication within the association serves the dual purpose of fostering cohesion among Master’s degree graduates and thereby promoting their entry into the workforce. In practical terms, this primarily involves establishing and maintaining a professional network of Master’s alumni, which facilitates the targeted sharing of internship and job opportunities.

The association’s external communications aim to uphold the Master’s program’s image and success among professionals, academics, and students. It is important that publicity for the Master’s program and its activities (conferences, symposia, meetings, etc.) be based on well-designed communication materials that are accessible to as many people as possible. In this regard, the completion of our website, e-materiae.net, is a priority.

As for the necessary human, financial, and material resources,e-materia mustsecure them on its own. This requires the election of the association’s executive board, whose members—with everyone’s support—will be tasked, among other things, with representing all students in the master’s program, establishing partnerships with recruiting organizations, and securing the funding essential to the association’s development.

The goals and the path to achieving them may seem ambitious given the current resources of an association that is still in its infancy. That said,e-materiae hashigh hopes for the students in each graduating class, whom it is confident will demonstrate a generous spirit and exemplary motivation to promote their future degree.

Testimonials from Former Students

Jérôme Ferrando

“As a graduate of the class of 2008–2009, I can now say that the education provided by the Master 2 in Intangible Creations program and the knowledge I gained during that year enabled me to achieve my career goal of becoming a patent attorney.”

"The fundamental knowledge I gained has proven essential to my day-to-day professional practice and enables me to provide my clients with the best possible advice every day." 

Jean Raquin

“ The quality of the instructors and the interdisciplinary approach to the various intellectual property and information technology topics covered this year allowed me to acquire a solid foundation of knowledge that has helped me immensely. After completing my end-of-year internship at an intellectual property law firm in Paris, I decided to return to Gameloft—a video game publisher where I had worked for two months before enrolling at the University of Montpellier—for a six-month fixed-term contract as a legal counsel. Thanks to the skills I’d acquired, I was able to meet their expectations, and they offered me a permanent contract, which I accepted. Then, in June, it was decided that I would be sent to the company’s Montreal studio for two years to handle intellectual property issues related to games in production in North America. I’ve now been working in Quebec for six months.
I could not have gone through all these stages without what I learned in the Master 2 program, which Ms. Robin accepted me into more than two years ago. "